publicações selecionadas
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artigo académico
- Ergonomics and Usability in the Development of a Portable Virtual Games Device Applied to Physiotherapy. Transactions of Famena. 2016
- Integrated Solution of a BackOffice System for Serious Games Targeted to Phisiotherapy. International Journal of Computer Games Technology. 2016
- Total Challenge – Integrated Solution of Serious Games for Stimulation Cognitive Abilities. International Journal of Advanced Corporate Learning , International Journal of Advanced Corporate Learning. 2016
- Monitoring of Patients with Neurological Diseases: Development of a Motion Tracking Application Using Image Processing Techniques. International Journal of Biomedical and Clinical Engineering. 2013
- The Challenge of Acquisitions in the Digital Age. International Journal of Web Portals. 2012
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artigo de conferência
- Tracking of Physiotherapy Exercises Using Image Processing Techniques 2016
- Web Platform for Serious Games Management 2015
- The Use of Serious Games as Successful Education Tool? 2015
- PhysioVinci e o Desenho de Videojogos na Motivação de Pacientes em Reabilitação Fisioterapêutica 2015
- A Serious Game for Rehabilitation of Neuroligical Disabilities: Preliminary Study 2015
- PhysioVinci – Solução Integrada para Reabilitação Física de Pacientes com Patologias Nerurológicas 2014
- PhysioVinci – A First Approach on a Physical Rehabilitation Game 2014
- Design and Development of a Portable Projection and Natural Interface Device for Virtual Games Applied to Physiotherapy 2014
- O desenho de jogos sérios na motivação, estímulo e envolvimento dos jogadores 2013
- Application for Physiotherapy and Tracking of Patients with Neurological Diseases – Preliminary Studies 2013
- Development of a System for Monitoring and Tracking of Physiotherapeutic Movements in Patients with Neurological Diseases 2013
- Serious Game as a Tool to Intellectual Disabilities Therapy: Total Challenge 2011
- Baby-Crying Acceptance 2010
- Grandes empresas, grandes sistemas de informação – As tecnologias da informação e da comunicação em grandes empresas de referência 2008
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artigo de revista
- Physioland – A serious game for physical rehabilitation of patients with neurological diseases. Entertainment Computing. 2020