publicações selecionadas
-
artigo académico
- How to design and teach a blended course for hard-to-reach adult learners. Journal of e-Learning & Higher Education. 2020
- How to design and teach an adult education course: achieving hard-to-reach groups through blended learning 2019
-
artigo de conferência
- Game-Based learning and gamification – case study "covering all the information the partnership gained from the project" 2021
- Introducing Blended Learning and Course Design to Adult Learners Hard-to-Reach 2019
- State of the art of adult education trainers on gaming and gamification 2019
- Competence-oriented course design and monitoring: The approach of Erasmus Plus project “better e-learning for all” 2017
-
artigo de revista
- How to design and teach a blended course for hard-to-reach adult learners. Journal of e-Learning & Higher Education. 2021
- How to design and teach an adult education course: achieving hard-to-reach groups through blended learning 2019
-
capítulo de livro
- Tendencias actuales sobre gamificación 2023
- A brief surf on the net for gamification research 2021
- Starting the game: an introduction to gamification 2021
- A Systematic Review of Design Factors to Prevent Attrition and Dropout in e-Learning Courses 2017
- Editors’ introduction [to Better e-learning for innovation in education] 2017
-
documento
- Game-Based learning and gamification – case study "covering all the information the partnership gained from the project" 2021
- Introducing blended learning and course design to adult learners hard-to-reach 2019
- State of the art of adult education trainers on gaming and gamification 2019
- Competence-oriented course design and monitoring: The approach of Erasmus Plus project “better e-learning for all” 2017
- Editors’ introduction [to Better e-learning for innovation in education] 2017
-
livro
- Book with apps and pedagogical practices using Game-based learning and gamification in innovative pedagogical scenarios 2021
- A systematic review of design factors to prevent attrition and dropout in e-Learning courses 2017
- Better e-Learning for Innovation in Education 2017
- Editors’ introduction [to Better e-learning for innovation in education] 2017