Local de publicação venue para
- REINVENTING DOCTORAL EDUCATION THROUGH UNIVERSITY-INDUSTRY COLLABORATION: THE CASE OF INDUSTRIAL DOCTORATES IN PORTUGAL 2019
- Benefits, identity and values. Discussing the perceptions of higher education students about being part of Europe 2021
- Application of bloom's taxonomy for competence gap analysis in curriculum development 2020
- STRATEGIC DESIGN FOR INDUSTRIAL ENGINEERING CURRICULUM DEVELOPMENT TO SUPPORT SUSTAINABLE SMART INDUSTRY 2020
- Creativity as a tool for new teaching-learning realities 2019
- Learning experience from teaching and learning methods in engineering education: instructors' viewpoint 2019
- Teachers' experiences and practices with game-based learning 2019
- A tactile digital plataform, based on the complexity theory, for subjects of the autistic spectrum disorder 2018
- PhD and master theses on games and education: a review of the Portuguese literature 2018
- Active learning in higher education: developing projects in partnership with industry 2017
- Bullying, cyberbullying and social support: a study in a Portuguese school 2017
- Impact of online and offline activism on social skills 2017
- The millennial generation: a study on digital consumption of Portuguese youth 2017
- When science becomes interactive: a collaborative project in a teaching-learning network 2017
- Teaching fractions to primary school students with videogames: a comparison between instructivist and constructionist approaches 2016
- Knowledge construction in social networks: does it really matter? 2014
- The implementation of mobile location based-games and Qr codes : the case of MobiGeo 2014
- Intelligent decision support for university application using RIASEC codes 2014
- The implementation of mobile location based-games and QR-codes: the case of MobiGeo 2014
- A perspective on ICT Portuguese teacher’s lifelong training 2013
- Evaluating teaching presence in a virtual environment : examining interactions in a forum of the PROEDI social Network 2012