publicações selecionadas
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artigo académico
- Policy gradients using variational quantum circuits. Quantum Machine Intelligence. 2023
- Interactive VPL-based global illumination on the GPU using fuzzy clustering. Computers & Graphics-Uk. 2022
- Heterogeneous Implementation of a Voronoi Cell-Based SVP Solver. IEEE Access. 2019
- Foreword to the Special Section on the Spring Conference on Computer Graphics 2015 (SCCG'2015). Computers & Graphics-Uk. 2015
- Guest editorial - High dynamic range imaging. Computers & Graphics-Uk. 2013
- clOpenCL - Supporting distributed heterogeneous computing in HPC clusters. Computational Methods in Applied Sciences. 2013
- Computers & graphics journal special section on cultural heritage. Computers & Graphics-Uk. 2012
- Real-time visualization of a sparse parametric mixture model for BTF rendering. Computational Methods in Applied Sciences. 2012
- Special section on cultural heritage. Computers & Graphics-Uk. 2011
- Preface and biographic notes for the special issue on graphics for serious games. Computers & Graphics-Uk. 2010
- Parallel Graphics and Visualization. Computers & Graphics-Uk. 2008
- Parallel graphics and visualization. Parallel Computing. 2007
- Refinement criteria for high fidelity interactive walkthroughs. Proceedings - GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. 2006
- Selective rendering: Computing only what you see. Proceedings - GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. 2006
- Selective component-based rendering. Proceedings - GRAPHITE 2005 - 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. 2005
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artigo de conferência
- Generalised quantum tree search 2021
- LOOM: Interweaving tightly coupled visualization and numeric simulation framework 2021
- A Quantum Algorithm for Ray Casting using an Orthographic Camera 2019
- Communities of Practice as a tool to support the GCIO function 2018
- Run-time Heterogeneous-aware Power-adaptive Scheduling in OpenFOAM 2018
- Exploring heterogeneous computing with advanced path tracing algorithms 2017
- Modelo das realidades preponderantes: a arquitetura da informação na classe dos paradigmas. Atas da Conferência da Associação Portuguesa de Sistemas de Informação. 2017
- Process mining: A recent framework for extracting a model from event logs. Atas da Conferência da Associação Portuguesa de Sistemas de Informação. 2017
- Bespoke high-fidelity visualization of tiling 2013
- A (ir)regularity-aware task scheduler for heterogeneous platforms 2012
- Visualização em tempo real de um modelo esparso de mistura paramétrica para síntese da BTF 2012
- A comprehensive taxonomy for three-dimensional displays 2012
- COGNITO - captura, reconhecimento e visualização de atividades manuais complexas 2012
- Augmented reality visualization and edition of cognitive workflow capturing 2011
- Estimating local thickness for finite element analysis 2010
- Instant global illumination on the GPU using OptiX 2010
- GPU ray casting 2009
- Wait-free shared-memory irradiance cache 2009
- Workload distribution for ray tracing in multi-core systems 2009
- Inventário automático de sinais de trânsito: um sistema de mapeamento móvel 2007
- Accelerating the irradiance cache through parallel component-based rendering 2006
- Parallel progressive precomputed radiance transfer 2006
- High fidelity walkthroughs in archaeology sites 2005
- A local model of eye adaptation for high dynamic range images 2004
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artigo de revista
- Ensemble Metropolis Light Transport. ACM Transactions on Graphics. 2022
- Quantum Tree-Based Planning. IEEE Access. 2021
- Heterogeneous implementation of a Voronoi cell-based SVP solver. IEEE Access. 2019
- A framework for efficient execution of data parallel irregular applications on heterogeneous systems. Parallel Processing Letters. 2015
- Efficient generic face model fitting to images and videos. Image and Vision Computing. 2014
- Improving FEM crash simulation accuracy through local thickness estimation based on CAD data. Advances in Engineering Software. 2014
- A spherical gaussian framework for bayesian monte carlo rendering of glossy surfaces. IEEE Transactions on Visualization and Computer Graphics. 2013
- Interactive high fidelity visualization of complex materials on the GPU. Computers & Graphics-Uk. 2013
- Spherical fibonacci point sets for illumination integrals. Computer Graphics Forum. 2013
- An integrated approach to develop professional and technical skills for Informatics Engineering Students. European Journal of Engineering Education. 2012
- Estimating local part thickness in midplane meshes for finite element analysis. International Journal of Mathematics and Computers in Simulation. 2011
- Wait-free shared-memory irradiance caching. IEEE Computer Graphics and Applications. 2011
- Instant caching for interactive global illumination. Computer Graphics Forum. 2009
- There-reality : selective rendering in high fidelity virtual environments 2007
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capítulo de livro
- Optimized Voronoi-Based Algorithms for Parallel Shortest Vector Computation 2022
- nSharma: Numerical Simulation Heterogeneity Aware Runtime Manager for OpenFOAM. Computational Methods in Applied Sciences. 2018
- Networks of Universities as a Tool for GCIO Education. Computational Methods in Applied Sciences. 2017
- Efficient deformable 3D face model fitting to monocular images 2016
- Scheduling under conditions of uncertainty: a bayesian approach. Computational Methods in Applied Sciences. 2004
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documento
- Foreword to the special section on recent advances in graphics and interaction. Computers & Graphics-Uk. 2022
- High fidelity walkthroughs in archaeology sites 2005
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livro
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teses